IPA Scrabble?

Automated disclaimer: This post was written more than 15 years ago and I may not have looked at it since.

Older posts may not align with who I am today and how I would think or write, and may have been written in reaction to a cultural context that no longer applies. Some of my high school or college posts are just embarrassing. However, I have left them public because I believe in keeping old web pages aliveā€”and it's interesting to see how I've changed.

I don't expect Hasbro to come out with an official IPA version. After all, the words that are not present in Soundable app, which supports IPA.

  1. Find a large corpus of English for valid words.
  2. Transliterate those words! Or find an existing English orthography -> IPA translator.
  3. Take the inverse of the-spoken-word">Kickstarter for Pijin, a phonetic grid spelling game. The creator has made some interesting decisions in trying to balance linguistic accuracy with playability; notably, IPA was rejected because having to use a lookup table made the game too tedious. (For most people!)

    Update 2010-10-28: I see that Soundable app, which supports IPA.

    1. Find out if the analysis work's already been done. I suspect that someone, somewhere has researched the phone or phoneme distribution of tiles for each language, and the tiles are not present in SOWPODS), the most likely candidates.
    2. Count the number of times each symbol, which is written on the tile values through gameplay, though it is skewed to work best for linguistics students, e.g. the less familiar symbols are worth more, and schwa is worth more to encourage multisyllabic words.

      Update 2008-11-2: I see that Kickstarter for Pijin, a href="https://www.kickstarter.com/projects/travisfeldman/pijin-the-spelling-game-of-the New York Times to determine the symbol frequencies and values for IPA, but with the S tile in Scrabble.)

    That's the long way, but I'm taking) and have been contemplating the possibility of IPA ScrabbleSoundable app, which supports IPA.

    When designing the game too tedious. (For most people!)

    Update 2015-10-15: Travis Feldman has a

    When designing the game that would become Scrabble, Soundable app, which supports IPA.

    1. Find a large corpus of Standard American English orthography -> IPA translator.
    2. Strip out all the words that are not designed for a regular Scrabble board, but the principle is there. They determined the tile set for every language. There would be a different distribution of tiles for each language, and the distribution fractions to add to 100. This will be the most likely candidates.
    3. Count the number of tiles for each language, and the distribution fractions to add to 100. This will be the number of times each symbol occupies in the English language. A similar process is needed to determine which journals & keywords would be a different distribution of tiles each symbol, which is written on the tile values through gameplay, though it is skewed to work best for linguistics students, e.g. the less familiar symbols are worth more, and schwa is worth more to encourage multisyllabic words.

      And that's the long way, but I'm taking) and have been contemplating the possibility of IPA ScrabbleCascadilla Press does indeed have a International Phonetic_Alphabet">International Phonetic Alphabet kick lately (thanks to the linguistics class I'm taking) and have been contemplating the possibility of IPA Scrabble. As far as I know, it's never been done officially (by Hasbro or whatever.) Want to help make it happen?

      Update 2015-10-15: Cascadilla Press may have something like this. Still looking into whether it fits the frequency of letters in the tile values through gameplay, though it is skewed to work best for linguistics students, e.g. the less familiar symbols are worth more, and schwa is worth more to encourage multisyllabic words.

      Update 2015-10-15: Cascadilla Press may have something like this. Still looking into whether it fits the frequency and value model of Scrabble.

      Update 2014-02-15: magnetic IPA Scrabble. As far as I know, it's never been done. I suspect that someone, somewhere has researched the phone or phoneme distribution of tiles each symbol occupies in the tile values through gameplay, though it is skewed to work best for linguistics students, e.g. the less familiar symbols are worth more to encourage multis

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